AIM OF THE GAME

UNFamy is a game that combines bluffing with esoteric trivia.  The aim of the game to guess which Names or Biographies in play are real.  Meanwhile, you invent or choose cunningly plausible Names or Biographies of your own to hoodwink the other players.

There are two phases to the game:

  1. The Rounds: players take it in turns to draw a card from the deck
  2. The Final Round: each player draws three cards from the deck in a final round of True or False

The player with the highest points at the end of the game is the winner.

SETTING UP THE GAME

The game works best for 4-6 players. Each player needs a pen or pencil and small sheets of notepaper for their writing their answers.

Give each player one of the gray GAMEPLAY cards.  These are a handy reference to the different options a player can choose each round, and a guide to scoring.

Shuffle the white deck of GAME CARDS and place them face down on the table. Once a card has been played, it goes face up in a discard pile.

PLAYING THE GAME: THE ROUNDS

Each player takes it in turn to be the READER, moving in a clockwise direction.  Pick someone to start who draws the top card from the deck without showing it to any other players.

The first Reader plays the card choosing any of the following options:

  1. WRITE A BIO
  2. INVENT A NAME
  3. FINISH THE BIO
  4. A NAME AND A WORD

The next Reader draws the next card from the deck and may choose any option, except that which was played in the previous turn, and so on.

For example, Reader A draws a card and chooses WRITE A BIO. When it is Reader B’s turn, he can choose any of the other three options – INVENT A NAME, FINISH THE BIO or A NAME AND A WORD.  He cannot choose WRITE A BIO.  In this case, Reader B chooses A NAME AND A WORD.  Reader C can then choose any option except A NAME AND A WORD, and so on.

OPTION #1. WRITE A BIO

Instructions for Reader:

Read out the NAME on your card.  Do not read the BIO.

Instructions for Players:

Everyone else must make up a cunningly plausible one sentence BIO for the name. Write it on a slip of paper and hand it back to the Reader.

Instructions for Reader:

Once you have received all the papers back, read out all the BIOs in any order, including the correct one.  Everyone else then takes it in turn to vote which BIO they think is the correct one.

Scoring:

  • Each player who guesses the correct BIO receives 2 points
  • Players score 1 point for every vote their invented BIO receives.  (Players do not receive any points when/if they vote for their own invented BIO)
  • If no one guesses the correct BIO, the Reader scores 3 points.

OPTION #2. INVENT A NAME

Instructions for Reader:

Read out the complete BIO on your card.  Do not read the NAME.

Instructions for Players:

Everyone else must make up a cunningly plausible NAME to go with the BIO. Write it on a slip of paper and hand it back to the Reader.

Instructions for Reader:

Once you have received all the papers back, read out all the NAMEs in any order, including the correct one.  Everyone else then takes it in turn to vote which NAME they think is the correct one.

Scoring:

  • Each player who guesses the correct NAME receives 2 points
  • Players score 1 point for every vote their invented NAME receives.  (Players do not receive any points when/if they vote for their own invented NAME)
  • If no one guesses the correct NAME, the Reader scores 3 points.

OPTION #3. FINISH THE BIO

Instructions for Reader:

Read out the NAME on your card.  Then read out the first part of the BIO before the /.  Do not read out the final ending part of the sentence written after the / in lighter text.

Instructions for Players:

Everyone else must make up a cunningly plausible ending for the incomplete BIO that was read out. Write it on a slip of paper and hand it back to the Reader.

Instructions for Reader:

Once you have received all the papers back, read out all the completed BIO endings in any order, including the correct one.  Everyone else then takes it in turn to vote which BIO ending they think is the correct one.

Scoring:

  • Each player who guesses the correct BIO ending receives 2 points
  • Players score 1 point for every vote their invented BIO ending receives.  (Players do not receive any points when/if they vote for their own invented BIO ending)
  • If no one guesses the correct BIO ending, the Reader scores 3 points.

OPTION #4. A NAME and a WORD

Instructions for Reader:

Read out the NAME and the KEYWORD on your card.  The KEYWORD is written in CAPITALS. Do not read the full BIO.

Instructions for Players:

Everyone else must make up a cunningly plausible one sentence BIO for the name which includes the KEYWORD. Write it on a slip of paper and hand it back to the Reader.

[Please note, the KEYWORD is deliberately spelled out in CAPITALS on the card.  This is so players have no idea if the word is a proper noun, a verb, a title or whatever.  Players can KEYWORD in any way they see fit.]

Instructions for Reader:

Once you have received all the papers back, read out all the BIOs in any order, including the correct one.  Everyone else then takes it in turn to vote which BIO they think is the correct one.

Scoring:

  • Each player who guesses the correct BIO receives 2 points
  • Players score 1 point for every vote their invented BIO receives.  (Players do not receive any points when/if they vote for their own invented BIO)
  • If no one guesses the correct BIO, the Reader scores 3 points.

PLAYING THE GAME: THE FINAL ROUND –TRUE OR FALSE

When you have gone round the table a certain number of times, it is time to end the game with the final round which is a game of True or False for extra points.

Instructions for Players:

In the final round, each player draws three cards from the deck.

From the three cards, choose one NAME and one BIO.  These can be from the same card or from different cards.

Each player reads out their NAME and BIO in turn.  The other players guess whether the BIO read out is the correct one for the NAME or not by saying ‘True’ or ‘False’.

Scoring:

  • Each player who guesses correctly scores 2 points.
  • Each incorrect guess earns the Reader 2 points.
  • If no one guesses correctly at all, the Reader scores an additional 1 point.

FINAL SCORING

The player with the highest points at the end of the game is the winner.